The Seven Deadly Sins Legacy Challenge

Originally published on Feb. 4th, 2020 by sim_michele

The Seven Deadly Sins Legacy Challenge leads your Sims through the worst traits, careers, and aspirations Sim-kind has to offer. In seven generations, experience sloth, pride, lust, envy, gluttony, wrath, and finally greed.

There aren’t a lot of RULES (it’s a sin challenge, after all), just guidelines and suggestions to help you really lean in to that sinful Sim life. This is a super tongue-in-cheek challenge, given that your Sims will be horrible children, parents, partners, employees and friends. Just horrible. If a generation or a task disturbs you, skip it.

And, because I’m even more of a builder than a player, each generation has a build challenge. Not a builder? Give it a try, or just break the rules and skip that part of the challenge. Who’s going to stop you? I’m not your supervisor!

Generation 1: Sloth
No real career. No degree. No spouse. Your Sim has to make and raise an heir, but beyond that, they just slide through life. Enjoy napping, drinking juice on the beach, sleeping, neglecting your heir, and going with the flow.

Aspiration:  Any.  They just won’t care.  If you have Island Living, “Beach Life” is a great option.
Starting Traits have to include: Lazy, Slob
Suggested Career: Odd Jobs and Part-Time Jobs only.
Build Component: Build humble, build cheap! Try starting with 5k instead of 20k, and build whatever you can build! In your future Sloth dwellings, try to keep to that slothful, don’t-care, meh style of housing!
Additional Slothful Suggestions: Never use “Work Hard.” When people come to your Sim’s house, never ask them to leave. Sleep on the beach. Skip work and/or school whenever your Sim is in the mood. Leave bowls of food on the ground for your toddler heir. Back float in the ocean. Don’t amass a personal fortune of more than 5k or so (excluding house/possessions). Sleep.

Generation 2: Pride
Maybe it’s because their parent was such a lump of nothing, but this generation wants to sparkle. This generation’s Sim will be famous, beloved, and better than you — and they’ll do anything to achieve that.

Aspiration: World-Famous Celebrity
Traits at aging into Young Adult should include Self-Absorbed and Self-Assured
Suggested Careers: Acting, Entertainer, Style Influencer, Social Media
Build Component:  The lounges in the game are nowhere NEAR cool enough for Pride. Make a better lounge!
Additional Prideful Suggestions: Give them “plastic surgery” with cas.fulleditmode when they become a teenager. If you have Get Famous, rule Drama Club with an iron fist. Only make an heir with another celebrity. Send them to multiple Starlight Accolade ceremonies and make them throw tantrums when they lose. Steal the Stars of other celebrities. Spread rumors. Win.

Generation 3: Lust
With all the resources passed down by their famous parent, this generation wants to have fun. They never settle down, they enjoy the thrill of cheating and they break hearts with glee. It’s about pleasure and conquest. Feelings? What?

Aspiration: Serial Romantic
Traits at aging into Young Adult should include Romantic and Noncommittal
Suggested Careers: Any freelance career, Entertainer, Artist, or Athlete
Build Component: Your Sim probably has a bunch of cash by now. Build them their perfect woohoo-inspiring boudoir.
Additional Lustful Suggestions: See how many kids your Sim can bring into the world. If you hire a nanny or a butler, find out if they’re up for seduction. See if your Sim can achieve every WooHoo option in the game. Find out how long it takes for any of your partners to realize they’re only one of a crowd. When someone breaks up with your Sim, win them back — and then cheat again, because that’s just the sinner you are.

Generation 4: Envy
Whatever someone else has, this generation wants. They’ll lie, cheat, steal, dig, and plunder tombs to acquire important objects, just so no one else can have them. They’re special, and they show it through their possessions.

Aspiration: Curator
Traits at aging into Young Adult should include Kleptomaniac and Jealous
Suggested Careers: Any. Work through as much of the Jungle Adventure gameplay as possible.
Build Component: Between the items your Sim steals, buys, and plunders, they’re going to end up with a lot of stuff. Before they become an Elder, build them a museum (could be just a room in your Sim’s house) featuring the best of their belongings!
Additional Envious Suggestions: Why would you steal TVs and chairs when you could steal things that are important to other people? Look for art, cultural artifacts, and personal items. If you don’t have Jungle Adventure, really lean in to that kleptomaniac life — steal from every museum, beat up Father Winter for gifts, and never give anything back. This generation is all about taking.

Generation 5: Gluttony
If the previous generation liked to take, this generation likes to consume. This isn’t necessarily about food — it’s also about overdoing it with juice, woohoo, travel, partying, and whatever else tickles your Sim’s fancy. This generation doesn’t think enough is ever enough.

Aspiration: Master Chef
Traits at aging into Young Adult should include Glutton and Foodie
Suggested Career: Culinary (either branch)
Build Component: Build them an over-the-top restaurant that embodies the spirit of “gluttony.”
Additional Gluttonous Suggestions: Try to learn all the recipes in-game. Throw Gold-rated dinner parties. Create a club dedicated entirely to food, drink, woohoo, and revelry, and see how long your Sim can keep a gathering going. If you have Island Living, earn the elusive Gold at a kava party. Skill all the way up in Dance. Throw every possible Social Event. Celebrate, regardless of the consequences!

Generation 6: Wrath
This generation isn’t content with consumption — it wants to conquer. This generation takes what it wants through violence, scheming, and other nefarious activities, and if everyone hates them, that’s just fine. Wrath doesn’t want any friends.

Aspiration: Public Enemy
Traits at aging into Young Adult should include Mean and Hot-Headed
Suggested Career: Criminal (either branch)
Build Component: Make a hideout for your criminal and their crew (residential or non-residential, you decide)
Additional Wrathful Suggestions: See how many enemies your Sim can acquire. If you have Strangerville, buy a ton of listening devices and bug everyone. Blackmail all the way! Make prank calls, send chain letters and spam money requests, cheat on your partners. See how many deaths your Sim can inspire! Whatever is rude, vile, uncouth, or smelly, do it.

Generation 7: Greed
This generation takes materialism to an extreme. While nearly every sin contains some aspect of greed, it’s time to spend your last generation securing your Sim’s financial and material legacy.  Build a fortune and a mansion so amazing that the family will be remembered forever.

Aspiration: Fabulously Wealthy OR Mansion Baron
Traits at aging into Young Adult should include Snob and Materialistic.
Suggested Careers: Business (either branch), Politician (Politician Branch), Tech Guru (either branch)
Build Component: Build a mansion worth at least $250k simoleons.
Additional Greedy Suggestions: Never waste a simoleon. Keep those lights off when you’re not in the room. Go to the Flea Market and Haggle. Try to eat at other people’s houses and events, not on your own dime. Take advantage of bar specials. Sell whatever you scrounge or make, unless it fits your Sim’s vision of their legacy. If you have Get Famous, buy a Vault and enjoy all the money-loving activities it allows.

Thanks for playing along! I’d love to hear about how the challenge went for you. You can leave comments here, or find me on Twitch at or Twitter at @micheleblue14. Date at the top of the post will reflect the most recent revision. xoxoxo

Crime Family Cheat Sheet

Curious about my multi-generational crime family, now in its third generation? Here’s a quick guide to the characters & goals of each generation so far!

First generation:

Rosita Hernandez started out as a government agent in Brindleton Bay, running low-level intelligence operations and living in a tiny little trailer.  She always had a taste for the high life, and a little bit of cash from treasonous information-selling was too much to resist.  When the choice of good v. villain arose, she didn’t hesitate in choosing the villainous path.

She assembled a crew:  hacker Chastity Belt, intern Todd McGoodbody, and scientist Dr. Claude Fairweather.  “Assembled” is a strong word re: Claude, since she initially kidnapped him in an effort to create a robot army.  Operation Robot Army failed, but Claude’s sudden feelings for Rosita made him a sadly temporary member of the crew in truth.

Their time together was brief and torrid, and ended up with Rosita catching Claude in her money vault, showering in HER hard-earned cash.  Back to kidnapped status he went, though by then, she was already pregnant with their child.

Eventually, Rosita rose through the ranks to Supreme Villain status.  She was known for her beauty, fitness, ruthlessness, and total thing for freeze rays.  Claude was freed in his later years to bond with his son and hang out with his good friend Todd Mc Goodbody.  When he passed away, Rosita replaced Claude with alien scientist Kurt Erious as the new “sciency” member of the team.

This whole generation is deceased, though the ghosts are very much active.

Second Generation:

Todd Jr. didn’t exactly have a stable childhood, what with his neglectful mom building robot armies and his scientist dad mostly kept in a locked room in the basement.  He wasn’t even named after his dad — Intern Todd ended up doing the bulk of childcare, so Todd Jr. he became.

Perhaps inevitably, Todd turned quickly to a life of crime.  His young adult years were spent both loathing his mom and craving her approval, while building a huge art scam crew (we call the crew club “Art Appreciation”) and spreading his DNA far and wide.  Todd has eleven children by four women, including two sets of twins with his wife Valerie.

Valerie and Todd’s marriage was arranged, given that they both came from prominent villain families.  Whatever positive feelings might have arisen between them were dashed by Todd’s constant infidelities, and now that the oldest twins are off to college, Todd and Valerie’s relationship is icy at best.  Valerie is romantically involved with the family’s long-time butler Pansy, while Todd has *publicly* cleaned up his act, given that he’s switched from mob crime to a life of politics.

Now that we’ve moved on (mostly) to the next generation, the three main adults raise a bunch of kids while seething in low-level dissatisfaction.  Fun!

Third Generation:

The oldest kids in Todd’s very large child pool are Claude Jr. and Claudette, his oldest twins with wife Valerie.  Claude Jr. and Claudette are the undisputed heirs of the family (not that Todd seems at ALL ready to give his daughter the reins).  To make sure the twins are prepared, their parents sent them to Foxbury U.

Claudette is cunning, bright, ruthless, a kleptomaniac with massive ambition.  She’s getting her distinguished degree in Villainy, of course — and when she’s done, it’ll be time for her dad to GO.  Claude is more physical, a hot-headed lunk who loves partying, soccer, and fighting.  Both of them have an A average, which is *inexplicable* given all the cheating.

We play Crime College on my Twitch channel every Monday morning from 9-11AM Pacific time.  Come join us!